Tuesday 9 December 2008

Team Interaction

In many videogames, you see that TEAMS are not TEAMS but INDIVIDUALS not attacking each other and maybe getting multiplied capturing of a strategic point if in the same area.

The following would work:
1. Encourage interaction by giving extra points for positive interactions.
2. Allow a mutual "symbiotic" relation where the host has no option. Examples:Vehicles in class based games (Passengers provide protection while driver gets them to their destination).
The medic in Team Fortress 2 (Target is healed, medic gets points for every 1000 heal points)

Sometimes the teammates are pure jerks so:
1. Disallow player from collecting more than X amount of additional ammunition for a gun they do not have.
2. Penalise Teamkills

Sometimes people just make mistakes:
1. Provide VERY clear visual clues that this is your ammunition
2. Allow players to choose whether to penalise teamkills or not

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