Friday 24 October 2008

Game Design: Getting the player to keep playing: Adding replay value

How to add replay to a game:

-More content
This can be done two ways:
1.Large amounts of content, which a player must go through twice or more if they want to see it all. This is done in Need for Speed Carbon, the player needs to continue playing or start again if they wish to see all cars, or to customise a large amount of time. This also to an extent is adding such a large amount of content that the player starts fantasising over what he could make, basicly giving the player the illusion that your game is is a Mary Poppins bag of content.
2.Content Exclusive to second+ run through, which is done in Fatal Frame 3. Basicly, the player needs to go through and see more. 'Nuf said.

-Achievements
By giving the player goals that extend beyond the first run through, we all see it alot, so you understand :)

-Procedural Content
The content is generated as you go along. So the landscape may be different, new looking enemies or new looking guns.

-Experimental Nature
Spore does this, Falling Sand does this and so do many games. What I mean is the player must keep playing, see what he can make and what he can see. This goes nicely with the other points I have made.

Ill try to put something cool up tommorrow :)

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Wednesday 22 October 2008

Horrah!!!!

Anyway, I like random blog entry titles now :)

http://forums.tigsource.com/index.php?topic=3341.0 , dont forget to visit it :)

Anyway, coming along nicely, gotta make a rooftop model and some other assets, tommorow i shall start with procedural content... Yay!!!!


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Monday 20 October 2008

Oh Hai

I got me some bloggin' plugin for Firefox :)

Anyway, to help build the engine, Im entering a compo. It has no prizes, but competing should alone help me to build the game.

Saturday 18 October 2008

Progress


Strong Zombies have been visuallised.
Zombie Dogs have been visualised.


Ive also done some of a knife and a test room.

Tuesday 14 October 2008

Daily Progress 14/10/08

I had to reformat, thats the gap...

No progress is lost but the USP.

Today things are reinstalled and ive done some speculation on what a super strong zombie should look like.

Thursday 9 October 2008

Daily Progress 09 10 08

Started some physics stuffs, will finish USP tomorrow...

Feeling rather weird today.

Wednesday 8 October 2008

Daily Progress 8/10/08

Today I have UV mapped a USP which I also did pretty much all today... Tommorrow is for the texturing and for some coding.

Tuesday 7 October 2008

Time Catchup+ Final Changes (As far as i can help)

I now have: some shooting, A nearly finished car model and some drawing... That's not all... I've got a Game Design document, I got friends to beta test and I also have a musician.

Daily Progress starting tomorrow.
Weekly Article (to do with game design if I can help it) at anytime during a week.
Fortnightly Surprise.
Monthly Game Design Document at anytime during a week.