Sunday, 1 February 2009

Scout Tactical




As foretold in prophecy, here we go.

As usual, shiny faces will be fixed.

Saturday, 31 January 2009

Scout Tactical Tommorrow

Tommorrow Ill be uploading a Scout Tactical Model Picture, untextured... Thats tommorrows task

Tuesday, 6 January 2009

Happy New Year

My resolutions:

  • Stop using crappy internet stuff like "lol", in real life, or on this blog. This also involves putting smilies on the blog.
  • Stop making dirty jokes
  • Stop using the teabagging movement as a "dance move"
  • Make a game
  • Learn new coding tricks
  • Normal map, specular map and displace map at least one model
  • Get a tablet
Learning to equate Pi sounds cool, but I'll pass

Saturday, 20 December 2008

My Game Design Documents

Here is the link to see my design documents: http://www.scribd.com/people/view/5483772-david-smith

Please credit me as game designer if you develop one of my ideas. Please email me if you wish to use one

Wednesday, 10 December 2008

Efficiency: How I became more work oriented

Here is a list of changes I made to be more Efficient, focused, productive and motivated

  1. I changed to a more focused browser for a whileD
    I changed to Google Chrome for a while so I could cut down on my StumbleUpon usage. This however seemed to be an issue as blogging cut down. I got rid of the easy shortcuts to my internet browser, giving me self control over my firefox obsessed right hand.

  2. I reduced my big goals into lots of short goals, positively phrased ones
    A little while ago, I read an article on Wikihow about making problems positive, anyway, it works and it makes you feel better to be more positive and to scale your goals down.

  3. Organise your bookmarks and desktops
    I did not want to go into my folders, or at least hated the way they looked, once sorted, i felt better and I could navigate easier, now that i dont have to search for things.

    Use your Bookmarks> Organise Bookmarks or Ctrl+Shift+B

  4. Get some kind of To-Do Program
    To Do List Resources
    Doomi (Requires Adobe

  5. As ironic as it sounds, stop reading blogs about Productivity
    Nuf' said (although this wasnt my issue)
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Tuesday, 9 December 2008

Team Interaction

In many videogames, you see that TEAMS are not TEAMS but INDIVIDUALS not attacking each other and maybe getting multiplied capturing of a strategic point if in the same area.

The following would work:
1. Encourage interaction by giving extra points for positive interactions.
2. Allow a mutual "symbiotic" relation where the host has no option. Examples:Vehicles in class based games (Passengers provide protection while driver gets them to their destination).
The medic in Team Fortress 2 (Target is healed, medic gets points for every 1000 heal points)

Sometimes the teammates are pure jerks so:
1. Disallow player from collecting more than X amount of additional ammunition for a gun they do not have.
2. Penalise Teamkills

Sometimes people just make mistakes:
1. Provide VERY clear visual clues that this is your ammunition
2. Allow players to choose whether to penalise teamkills or not

We have a the forums :)