Friday 29 August 2008

Biggest Time Wasters

Games


Kongregate

Cool Stuff

Eureka Car Park
Sentry Gun

Music

Flyleaf
Escape the Fate

Cuteness


Munchkin Cat
Funny Cat Pictures

Blog Changes

I haven't made posts for the last 2 days.

I am making the following changes:
  • Game Design Article (Wednesdays)
  • My Biggest Time Wasters (Fridays)
  • Progress (Fortnightly Monday)
  • Media Release (Montly/Bimonthly 5th)
  • Video (Quarterly)
  • Tech Demo (Yearly)

Tuesday 26 August 2008

26th august

Today:
  • Started Molotov Cocktail Model
  • Read some AI stuff

24th+25th August

24th: Nothing

25th: Got normal map plugin to work

Saturday 23 August 2008

23rd August

Today:
  • Making road Textures (20 mins)
  • Making WaterMark (30 mins) (Wanted a nice looking one)
  • Attaching WaterMark to images (30mins)



22nd August 2008

Today:
  • Readied a image for Normal Mapping. (5mins)
  • Tried to get a Normal Mapping Plugin for GIMP to work... And failed (20 mins)

Thursday 21 August 2008

Player Control

In prince of Persia: two thrones, there are simple controls. Space will jump over your enemy or be acrobatic moves, E is usually some kind of grab move and so forth in a rather controlled and uncomplicated manner.

Player controls must be simple

Player control should not be too extensive where it becomes an overwhelming responsibility, for example in Crysis, the team decided to have a cloaking, but the player had to fiddle with temperature controls, but they got it removed. It was too complicated and made the cloak more about responsibility than making things easier. It would have destroyed the player’s beliefs that it made things easier (making them feel invincible) and instead, done the opposite.

Player control should give feedback for example in Dead Island, a currently in development game you can gore up your enemies face when it is hit. Other ways are destroying cover or destroying objects.

If we shoot a zombie in the arm, we want his arm to blow off. If we shoot him in the knee, we want him to limp. And if we shoot him in the head, we want his head to explode. We want our bullets to create wounds. Now let's watch a bit of Umbrella Chronicles, and watch the zombies go down undamaged, as if beaned with a baseball

http://www.cracked.com/article_16196_p4.html


21st August 2008

Today I have started this blog on the Escape engine. It already has some basic menus functionality and mouselook.

Tasks:
  • Made a sawdust wood like texture (2 mins)
  • Made a temp model for a small wall thing (5 mins)
  • Make a sparkle image (5 mins)